Smolboss Game Carnival 2.0: STEM for Good

What happens when children are given the opportunity to step up, lead, and serve in their own way?

You get cardboard creations, electric circuits, sensors, sound, lights, soap-making, craft, Beyblades, Nerf guns, board games, laughter, and meaningful connection across generations.

Smolboss Game Carnival 2.0 brought together 12 children, aged 3 to 12, from 9 different schools. The theme for this carnival was STEM for Good, a theme decided by the Smolboss duo, Elizabeth and Benjamin.

For this carnival, each child brought something they liked and wanted to share with the seniors. Some brought handmade games. Some brought favourite toys. Some brought craft ideas. Some offered their companionship, curiosity, and willingness to help.

Together, they created a game carnival where seniors could rotate across different stations, spend time with the children, and enjoy activities based on different interests, abilities, and personalities.

An elderly man sits at a table, focused on playing with a handmade cardboard game featuring ramps, rings, and an orange ball, while a busy activity room with other participants is softly blurred in the background.

Giving Children the Opportunity to Lead

One of the most meaningful parts of Game Carnival 2.0 was seeing how each child found a way to contribute.

For some children, volunteering looked like explaining how a game worked.

For others, it looked like guiding a senior patiently, helping to reset a station, cheering someone on, or simply being learning something new from peers they met for the first time.

Even the youngest participant – Beth, who was only 3 years old, found her role. She helped seniors load marbles into the marble basket game. Her height was perfect for the task, and what might have been awkward for the older children became something she could do beautifully.

Beth and her favourite senior, Uncle Johnny.

It was a small moment, but it carried a big reminder.

There is something for every child to do, as long as we are willing to see the opportunity.

From Cardboard Games to Smart Cardboard Games

Benjamin, also known as the Cardboard King, returned with an upgraded version of his cardboard creations from Game Carnival 1.0.

This time, his cardboard games were not just built for play. They included electric circuits, sensors, sound, and light. His catapult ball game was designed to help count scores using simple electronic elements, making the game more interactive and exciting for the seniors.

He also created a laser shooting game where points could be counted when the target was hit. What started as a love for cardboard making had grown into something more advanced, combining creativity, engineering, and technology.

For Benjamin, STEM became more than just building something that works. It became a way to design something that brings people together.

Mentoring and Craft with a Purpose

Elizabeth took on a different role this year.

Having gained more experience, she became a mentor for younger children and first-timers. She guided them, encouraged them, and helped them feel confident as they interacted with the seniors.

For her own station, Elizabeth chose soap-making.

She thought carefully about what would be meaningful and practical for seniors living in a nursing home. Since many seniors may not have space to keep many craft items, she wanted to create something that they could actually use in their daily lives.

At the soap-making station, seniors could customise their own soap by choosing the scent and design. It was simple, sensory, creative, and useful. More importantly, it gave seniors a sense of choice and ownership in the making process.

A big thank to Science Explorer Club for sponsoring the silicone moulds for our soap-making station.

Sharing What They Love

The carnival was designed around a simple belief: children can serve meaningfully when they are allowed to start from what they love.

Jesienlia made mini flower pot with seniors.

The Beyblade and Nerf stations brought a lively and playful energy to the carnival. They also offered a different kind of experience for seniors who may not naturally gravitate towards craft activities, especially some of the male seniors.

Amelia and Mikkel teaching seniors how to use a Nerf gun to shoot targets.
Asher and Noah playing Beyblade with seniors.

At the board game stations, children sat with seniors, explained the rules, took turns, and played at a gentle pace. These simple moments created space for conversation, patience, and companionship.

Amira played Snake ‘N Ladder and Benjamin played Congkak with the seniors.

The children were not there to perform for the seniors. They were there to share something they enjoyed.

And through that sharing, connection happened naturally.

STEM for Good

Smolboss Game Carnival 2.0 reminded us that STEM can be playful, human, and purposeful.

When children are given the opportunity to design, lead, and serve, they begin to understand their talents differently. They learn that they do not have to wait until they are older to make a difference.

Hamza and his buddy playing different games together.

It is not just about what children can build.

It is about who they build it for, why it matters, and how their ideas can make someone’s day a little brighter.

A BIG thank you to THK Nursing Home @ Hougang for hosting us!


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